2012年10月16日火曜日

スカラーシップ感想文2012_01

IGDA日本ではCEDEC 2012とTGS 2012でスカラーシッププログラムを実施しました。以下に奨学生からの感想文を順次、掲載していきます。来年も本プログラムを実施する予定です。詳細が決まりましたら、またご連絡差し上げます。

IGDA Japan chapter held a scholarship program for CEDEC 2012 & TGS 2012. The essays by scholars will be introduced here. We are planing this program in next year. We will announce it later.

今回、CEDECスカラーシップに参加できて本当に良かったと思っています。普段、聞くことのできない話を沢山聞けたのと、他の学生の状況などを知ることができたからです。

CEDECが始まったとき、私はゲーム関連では3DのシェーダとCPUやGPUに興味を持っていたので、それらに関連したセッションを聞きに行きました。自分でもある程度勉強していたので、わかる部分もあったのですが、知らない単語などが沢山でてきたので、それらの単語をメモし、家に帰って調べました。これが本当に勉強になったと思います。自分の知らないことがあるからこそ、勉強になり楽しいものだと思いました。そして、知らないことを沢山聞けたCEDECは素晴らしいイベントだと感じました。

CEDEC2日目と3日目の終了後の懇親会でもいろいろな話を聞けました。最初のうちは他の学生と喋っていましたが、そこでは作っているものの現在の状況や作品、ポートフォリオを見せてもらいました。全然進んでない私の作業状況を考えたときに、もっと頑張ろうと思い、大きな刺激を受けました。そして同じ学生同士でもこれだけ差があるのかと驚かされました。これも勉強だと思います。また、時間が経つにつれクリエイターの方々とお話しする機会が増え、自分の状況を話たりアドバイスを貰ったりしました。私のやってきたこと全てを話したと思います。驚かれたり、褒めてもらったりして自信が湧いてきたりなどもしました。ただ、私自身が少し臆病になってしまい、話す機会が少なかったのが残念だと感じました。もっと沢山の人と話し、吸収する場でもあったと思います。これからはもっと積極的に自分をアピールしたいと思いました。

最後に、今回私はそのうち自分も教える側に立つのだろうと思いながら話を聞いてる部分がありました。他人から教わるだけではなく、いつか教える側に立つのかも知れない。いや、立たなければいけないのだと思います。それがCEDECなのかどうかは分かりませんが、これからの未来に向けて頑張りたいです(上川大介/HAL東京)


It was my great pleasure to participate in the scholarship program for CEDEC. It allowed me to listen to talks on many topics that I would not be able to during my daily life and to learn information about other students.


Since I was interested in 3D shaders and CPU and GPU technology, I listened to some lectures in relation to them at the start of CEDEC. Some parts of the lectures were understandable for me due to my studies but I couldn’t understand many of the words used there. However, I took notes and checked them at home. It was very good training for me. Because I was coming into contact with new information, it made my studies that much more fun. Finally, I thought CEDEC was a wonderful event because I was able to listen to these talks on new topics.


I was also able to listen to people talk about many topics at the parties on the 2nd and 3rd nights of CEDEC. At first, I talked to other students and they showed me their work and how it is progressing, as well as their portfolios. Because my own work has not progressed recently, it was a very stimulating, encouraging environment for me. Though we were all students, the gap between myself and the other students were a shock to me, and was very educational. Later, I had the chance to talk with developers, and they listened to my situation and gave me advice. I felt that I was able to speak to them about absolutely everything I have done. They sometimes expressed surprise, while praising me at other times, all of which motivated me. However, I do regret that I was somewhat cowardly and missed out on chances to talk to people. It would have been much better for me to talk to more people and absorbed more there. I would like to be more assertive in presenting myself in the future.


Finally, I sometimes felt when I was listening to people talk to me that perhaps I would someday be in their situation, teaching someone else in the future. Some day, instead of just learning, I might be able, or even ought to be able to teach someone in future. Perhaps it may not be at CEDEC, but I would like work hard toward my future. 

Daisuke Kamikawa/ HAL Tokyo

*英文翻訳 IGDA日本 Translated by IGDA Japan





2012年7月10日火曜日

NPO KickOff

PRESS RELEASE

International Game developers Association (IGDA) Japan chapter announces that on 23th June 2012, the association held its first meeting for the purpose of incorporating it as a non-profitable organization. It aims to complete the registration process and re-launch as an NPO in January 2013.

The association’s goal to support Japanese game industry and its communities, and it believes incorporating as an NPO is a step forward to achieve the goal.

Chief Director     Kenji Ono (Game journalist)
Co-cheif Director  Kiyoshi Shin (Journalist <Games/IT>, Adjunct instructor at Ritsumeikan University College of Image Arts and Sciences
Co-cheif Director  Toshifumi Nakabayashi (Cyberz Inc. CEO)
Director           Katsuteru Takahashi (Independent editor and System Engineer)
Director           Yu Matsui (groovesync, inc.)
Director           Shinzi Yamane (Assistant professor at Aoyama gakuin University Human Innovation Research Center)
Director           Kenzi Matsubara (Zynga Japan K.K. CEO)
Inspector          Yusuke Takeuchi (LA CITADELLE LLC. President)
Inspector          Takayuki Itagaki



2012年5月23日水曜日

IGDA Scholarship: CEDEC & Tokyo Game Show


**Overview
International Game Developers Association provides scholarship programs for major gaming events around the globe, such as Game Developers Conference (GDC) or E3, to assist various people to attend the events.

And in Japan, we are pleased to introduce a scholarship program for CEDEC (Computer Entertainment Developers Conference) and Tokyo Game Show (TGS). We would like to show our gratitude to Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. for sponsoring the program.

IGDA Japan calls for applications for the program ,with IGDA's help, then select the final participants. The participants will then receive either a CEDEC regular pass or Tokyo Game Show Business Day Ticket for free. and we will also have a studios-tour during the period.

CEDEC is Japan's biggest conference for game develoers, and Tokyo Game Show is one of the biggest Game show events in Asia. We sincerely hope that the participants will find the events and the time with other participants fruitful.

**Schedule 1: CEDEC
19th August (Sun)  Studio Tour / Convivial Gathering
20th August (Mon)  Attend CEDEC
21st August (Tue)  Attend CEDEC
22nd August (Wed)  Attend CEDEC

**Schedule 2: Tokyo Game Show
19th September (Wed)  Studio Tour / Convivial Gathering
20th September (Thu)  Attend Tokyo Game Show (Business day)
21st September (Fri)  Attend Tokyo Game Show (Business day) & "Sense of Wonder Night"

**参加特典
Either a CEDEC Regular pass or a Tokyo Game Show business day ticket will be provided
You will visit Game studios in Tokyo area and actually see inside of the studios in action, and then discuss with the professional developers.
Also a mentor will be assigned to participants during the period. A great opportunity to know a real professional in person.

**Studios Tour
To be determined.(Negotiation in progress)

*** Reports from last year are found here: 
http://ifigdaj.blogspot.jp/2011/09/1.html
http://ifigdaj.blogspot.jp/2011/09/2.html
http://ifigdaj.blogspot.jp/2011/09/3.html
http://ifigdaj.blogspot.jp/2011/09/4.html
http://ifigdaj.blogspot.jp/2011/09/5.html
http://ifigdaj.blogspot.jp/2011/09/6.html

**How many students are participating?
Six participants for each event, total twelve students.
(No fixed seats for any specific country/region)


**Notes:
-Please do not apply for both events. (One event per person)
-Associated cost such as traffic fee, accomodation, meals and will NOT be covered in this program.
-There is a possibility where the Studios Tour be cancelled, in such case, however, we will still provide the conference pass/business day ticket.

========How To Apply============
Prerequisite:

Applicants must fulfill the following conditions:

Speaks Japanese or English
(Lectures will be in Japanese, though there will be several sessions in English /with simatanious interpretation)

18 years old or older, and vocational school, college, or post graduate student

Fully interested in working in Japanese game industry.

IGDA Student member.
        *You can register it from here.
        Credit card required for payment
        You will need to fill in your membership number in the application form
  
Please carefully read through the conditions above and fill in the application form .

Deadline: Monday 25th June 2012

=================

**Mentors wanted!

IGDA Japan is currently looking for game industry professionals who wish to mentor the students. The mentors will accompany the students during the period, answer questions from them, provide career advice, or introduce other professionals to provide the students with most exciting and fruitful experience during the event.

Please note that mentors need to accompany the students at least one day (one hour) during the event (For CEDEC, 19th to 22th August/For TGS, 19th to 21st September).

If you wish to mentor the students please contact us with the following details by Tuesday 31st July by email.

・Your name
・Company name
・Job title
・Experience in Game industry
・Latest title you worked on
・Mobile phone number
・Email address
・Facebook address (if you have one)
・Estimated time you can accomodate for the program during the event(s)
・Language skill (Japanese, English,or both)

*Please note that mentors will NOT be provided with CEDEC/TGS pass.

=================

**Is your studio ready for a student tour?

IGDA Japan is currently looking for game development companies which can accept students for studio tour. For more details, please contact us from the email address below.

**Contact 
For all queries regarding the program, please contact Kenji Ono (IGDA Japan Chairman) at info@igda.jp .